1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. schism_prototype
  9. simulation_mode

Simulation Mode

datapad

Simulation Mode

While in simulation mode, the prototype is immobilized and invulnerable. The prototype also generates an aura of support for his allies.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.flashpoint.ilum.schism_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
datapadSimulation Mode – Temporarily invulnerable to all attacks.
2
datapad
Simulation Mode
3
datapad
Simulation Mode
  • [30s]
    datapadSimulation Mode
    Temporarily invulnerable to all attacks.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Dispel all effects from tags tag.​abl.​debuff.​knockdown
    • Dispel all effects from tags tag.​abl.​debuff.​stun
    • Dispel all effects from tags tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​debuff.​banish
    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.simulation_loop, dependent on calling effect
    • Set movement speed to 0%
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.simulation_end, dependent on calling effect
  • [hidden] [does not expire]
    datapadEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook simulation_swap (object self = Target)