Vernichten
Vernichten
Trifft das Ziel mit beiden Lichtschwertern für <<1>> Waffenschaden. Jeder Einsatz dieser Fähigkeit gewährt <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang den Effekt Vernichter, wodurch die Abklingzeit deines nächsten Einsatzes von Vernichten um 1,5 Sekunden verringert wird. Bis zu 3-mal stapelbar. Erfordert zwei Lichtschwerter.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16141116032679663605 |
Combat log ID: | 4020226828009472 |
FQN: | abl. |
Star Wars name: | Vernichten |
In anderen Sprachen: | Annihilate Désagrégation |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. melee_ damage abl. sith_ warrior. direct_ damage Global ID: 16140924418132662913 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. annihilate/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. annihilate. annihilate_real - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,32
- Standard Health Percent Min = (float) 0,32
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1,13
- Coefficient = (float) 3,2
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1,13
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- [30s]
Vernichter
Abklingzeit von Vernichten verringert.Slot: Buff Duration: 30 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. sith_ warrior. annihilation_ stacks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140927716667547000 Combat log ID: 4020226828009750 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. annihilate/4/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Abklingzeit for ability Vernichten, decrease by 1,5
Vernichten
Trifft das Ziel mit beiden Lichtschwertern für <<1>> Waffenschaden. Jeder Einsatz dieser Fähigkeit gewährt <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang den Effekt Vernichter, wodurch die Abklingzeit deines nächsten Einsatzes von Vernichten um 1,5 Sekunden verringert wird. Bis zu 3-mal stapelbar. Erfordert zwei Lichtschwerter.
FQN: abl.sith_warrior.skill.annihilation.annihilate
- [30s]
Schneller Untergang
Der nächste Einsatz von Bösartiger Hieb oder Bösartiger Wurf verursacht erhöhten Schaden.Slot: Buff Duration: 30 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(2, 2)
- Effect Procs = Id(Bösartiger Hieb,Bösartiger Hieb
Trifft das Ziel und verursacht <<1>> Waffenschaden. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.sith_warrior.vicious_slash
Bösartiger Wurf)Bösartiger Wurf
Wirft das Haupthand-Lichtschwert nach einem Ziel und verursacht <<1>> Waffenschaden. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit.
FQN: abl.sith_warrior.vicious_throw
Conditions: - <
- If a random chance of 50% is met
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140926617155919663 Combat log ID: 4020226828009756 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. annihilate/4/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for ability Bösartiger Hieb, increase by 5%
Bösartiger Hieb
Trifft das Ziel und verursacht <<1>> Waffenschaden. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.sith_warrior.vicious_slash
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for ability Bösartiger Wurf, increase by 5%
Bösartiger Wurf
Wirft das Haupthand-Lichtschwert nach einem Ziel und verursacht <<1>> Waffenschaden. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit.
FQN: abl.sith_warrior.vicious_throw
- 2
- When character deals damage with tags tag.
abl. and tag.sith_warrior. vicious_slash abl. that does not get redirectedsith_warrior. vicious_throw
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.