1. PNJs
  2. flashpoint
  3. copero
  4. cine
  5. cine_clone_inrokini_enforcer_01
Portrait

[cine_clone_inrokini_enforcer_01]

Level 70 | Strong | Tank


Attributs

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier défensif personnel

FQN: abl.​flashpoint.​copero.​trash.​energy_shield

Bouclier défensif personnel
40sinstantanéany100100%

Fente basse

Tranche les membres inférieurs de la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et la neutralisant pendant 3,5 secondes. Les dégâts interrompent cet effet. Requiert un sabre laser à double lame.

FQN: abl.​flashpoint.​copero.​trash.​low_staff_slash

Fente basse
15sinstantané4 m90100%

[enforcer_basic]

FQN: abl.​flashpoint.​copero.​boss_2.​enforcer_basic

[enforcer_basic]
noneinstantané5 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

[enforcer_passive]

FQN: abl.​flashpoint.​copero.​boss_2.​enforcer_passive

[enforcer_passive]
noneinstantanéany0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a02
  • Material: head_chiss_bms_asian_a01_c02
  • Material 1: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_chiss_non_h02_p
    haircolor
     haircolor_chiss_non_h01_p
      complexioncomp_human_non_c21_m
        Body details
        SlotDetails
        chestchest_trenchtight_bms_archetype
        • + chest_trenchtight_bms_light_ge_a96_collar
        • + chest_trenchtight_bms_light_ge_a96_shoulder
        • Material: chest_trenchtight_light_ge_a96c01_u
        bracerbracer_short_bms_archetype
        • Material: bracer_short_light_ge_a96c01_u
        handhand_glove_bms_archetype
        • + hand_glove_bms_light_ge_a96_cuffs
        • Material: hand_glove_light_ge_a96c01_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_light_ge_a96_front
        • Material: waist_belt_light_ge_a96c01_u
        legleg_pant_bms_archetype
        • Material: leg_pant_light_ge_a96c01_u
        bootboot_tall_bms_archetype
        • + boot_tall_bms_light_ge_a96_pads
        • Material: boot_tall_light_ge_a96c01_u
        All NPCs with this appearance (3)