1. NSCs
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  3. open_worlds
  4. class
  5. smuggler
  6. chapter_3
  7. the_butcher
  8. legionnaire_chief
Portrait

Schwerer Techniker

Stufe 45-47 | Stark | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband01_bms_archetype
  • + face_geheadband01_bms_heavy_ge_a18_eye
  • Material: face_geheadband01_heavy_ge_a18mercenary04_u
hair
(one of 3)
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
      haircolor
      (one of 3)
       haircolor_human_non_h04_p
         haircolor_human_non_h06_p
           haircolor_human_non_h05_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_c16_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_heavy_ge_a18_shld
                • + chest_baggy_bms_heavy_ge_a18_chest
                • + chest_baggy_bms_heavy_ge_a18_back
                • Material: chest_baggy_heavy_ge_a18mercenary04_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_ge_a18mercenary04_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_ge_a18_forearm
                • Material: hand_gauntlet_heavy_ge_a18mercenary04_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_ge_a18_front
                • + waist_belt_bms_heavy_ge_a18_back
                • Material: waist_belt_heavy_ge_a18mercenary04_u
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_a18mercenary04_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_a18_shin
                • Material: boot_tall_heavy_ge_a18mercenary04_u