1. NSCs
  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
  6. boss
  7. companions
  8. boss_mando
Portrait

Deron Cadoruso <Revaniter-Kommandant>

Stufe 60 | Streiterin | Revaniter-Kommandant


Eigenschaften

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

[dispel_immobilize]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize

[dispel_immobilize]
noneSofortany1900100%

Lenkraketenhagel

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​guided_missiles

Lenkraketenhagel
21 Sek.Kanalisiert für 3 Sek.150 m1, 380100%

Jetpack-Schub

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​jet_boost

Jetpack-Schub
24 Sek.Sofortany1, 370100%

Neupositionierung

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​reposition

Neupositionierung
15 Sek.Sofortany1, 360100%

Spürrakete

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​tracer_missile

Spürrakete
noneWirkt in 1 Sek.70 m1, 340100%

Zweifachschuss

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​ranged_attack

Zweifachschuss
noneSofort40 m1, 320100%

[flurry_blocker]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​flurry_blocker

[flurry_blocker]
noneSofort1.500 m2100100%

[dispel_immobilize_final_phase]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize_final_phase

[dispel_immobilize_final_phase]
noneSofortany3900100%

[self_cast_jump_up]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​self_cast_jump_up

[self_cast_jump_up]
3 Sek.Sofortany4100100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
haircolor
 haircolor_human_non_h07_p
    eyecolor
     eyecolor_human_non_h03_s
      ageage_non_non_oldest01_m
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_heavy_ge_mtx14_backpack
        • + chest_tight_bmn_heavy_ge_mtx14_shld
        • Material: chest_tight_heavy_ge_mtx14ordo01_u
        bracer[empty]
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_heavy_ge_mtx14_forearm
        • Material: hand_gauntlet_heavy_ge_mtx14ordo01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_ge_mtx14_back
        • Material: waist_belt_heavy_ge_mtx14ordo01_u
        legleg_armor03_bmn_archetype
        • Material: leg_armor03_heavy_ge_mtx14ordo01_u_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_ge_mtx14_shin
        • Material: boot_tall_heavy_ge_mtx14ordo01_u