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  8. clan_rodarch_strong_beast_master
Portrait

Rodarch-Bestienmeister

Stufe 80 | Stark | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lasermarkierung

FQN: abl.​npc.​ability.​rifle.​laze_target_enraged

Lasermarkierung
20 Sek.Sofort30 m250100%

Truppen sammeln

FQN: abl.​npc.​ability.​rifle.​rally_troops_enraged

Truppen sammeln
5 Sek.Sofort30 m220100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m150100%

Plasmazelle

Lade dein Gewehr mit einer Plasma-Energiezelle, die all deinen Gewehrangriffen eine Chance verleiht, zusätzlichen Plasma-Zeitschaden zu verursachen. Es kann immer nur eine Zelle gleichzeitig aktiv sein.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasmazelle
60 Sek.Wirkt in 1.5 Sek.any120100%

Feuerschutz

Diese NSC-Fähigkeit feuert einen Feuerkegel vor dem Anwender ab und verursacht Schaden bei bis zu 3 Zielen.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire

Feuerschutz
15 Sek.Kanalisiert für 4.5 Sek.15 m100100%

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Kolbenstoß
9 Sek.Sofort4 m80100%

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel geringen Schaden verursacht. Erfordert Gewehr oder Kanone.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammerschuss
4.5 Sek.Sofort30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 10384480560345636610

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet05_bmn_archetype
  • + face_bhhelmet05_bmn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a02c04_u
face_bhhelmet05_bmn_archetype
  • + face_bhhelmet05_bmn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a06c04_u
face_bhhelmet14_bmn_archetype
  • Material: face_bhhelmet14_heavy_bh_a07c01_u
face_bhhelmet50_bmn_archetype
  • Material: face_bhhelmet50_med_bh_mtx27c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a04_shld
  • + chest_armor01_bmn_heavy_bh_a04_loin
  • Material: chest_armor01_heavy_bh_a04c04_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a04_loin
  • + chest_armor01_bmn_heavy_bh_a04_shld
  • Material: chest_armor01_heavy_bh_a04c03_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_back
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_invisible_bmn_archetype
  • + chest_invisible_bmn_heavy_bh_mtx22_body
  • Material: chest_invisible_heavy_bh_mtx22c01_u
hand
(one of 3)
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c05_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c06_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a04_back
  • + waist_belt_bmn_heavy_bh_a04_front
  • Material: waist_belt_heavy_bh_a04c01_u
leg
(one of 4)
leg_pant_bmn_archetype
  • Material: leg_pant_heavy_bh_a04c04_m_v01
leg_pant_bmn_archetype
  • Material: leg_pant_heavy_bh_a04c04_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a03c03_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_ge_mtx107c01_u
boot
(one of 3)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c04_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c02_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c01_u
All NPCs with this appearance (3)
3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet05_bfn_archetype
  • + face_bhhelmet05_bfn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a02c04_u
face_bhhelmet05_bfn_archetype
  • + face_bhhelmet05_bfn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a06c04_u
face_bhhelmet14_bfn_archetype
  • Material: face_bhhelmet14_heavy_bh_a07c01_u
face_bhhelmet50_bfn_archetype
  • Material: face_bhhelmet50_med_bh_mtx27c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a04_shld
  • + chest_armor01_bfn_heavy_bh_a04_loin
  • Material: chest_armor01_heavy_bh_a04c04_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a04_loin
  • + chest_armor01_bfn_heavy_bh_a04_shld
  • Material: chest_armor01_heavy_bh_a04c03_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_back
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_invisible_bfn_archetype
  • + chest_invisible_bfn_heavy_bh_mtx22_body
  • Material: chest_invisible_heavy_bh_mtx22c01_u
hand
(one of 3)
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c05_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c06_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_bh_a04_back
  • + waist_belt_bfn_heavy_bh_a04_front
  • Material: waist_belt_heavy_bh_a04c01_u
leg
(one of 4)
leg_pant_bfn_archetype
  • Material: leg_pant_heavy_bh_a04c04_f_v01
leg_pant_bfn_archetype
  • Material: leg_pant_heavy_bh_a04c04_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a03c03_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_ge_mtx107c01_u
boot
(one of 3)
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c04_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c02_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c01_u