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  8. clan_rodarch_strong_beast_master
Portrait

Rodarch Beast Master

Level 80 | Strong | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

FQN: abl.​npc.​ability.​rifle.​laze_target_enraged

Laze Target
20sinstant30 m250100%

Rally Troops

FQN: abl.​npc.​ability.​rifle.​rally_troops_enraged

Rally Troops
5sinstant30 m220100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m150100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany120100%

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire

Suppressive Fire
15s4.5s channel15 m100100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m80100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 10384480560345636610

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet05_bmn_archetype
  • + face_bhhelmet05_bmn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a02c04_u
face_bhhelmet05_bmn_archetype
  • + face_bhhelmet05_bmn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a06c04_u
face_bhhelmet14_bmn_archetype
  • Material: face_bhhelmet14_heavy_bh_a07c01_u
face_bhhelmet50_bmn_archetype
  • Material: face_bhhelmet50_med_bh_mtx27c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a04_shld
  • + chest_armor01_bmn_heavy_bh_a04_loin
  • Material: chest_armor01_heavy_bh_a04c04_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a04_loin
  • + chest_armor01_bmn_heavy_bh_a04_shld
  • Material: chest_armor01_heavy_bh_a04c03_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_back
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_invisible_bmn_archetype
  • + chest_invisible_bmn_heavy_bh_mtx22_body
  • Material: chest_invisible_heavy_bh_mtx22c01_u
hand
(one of 3)
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c05_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c06_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a04_back
  • + waist_belt_bmn_heavy_bh_a04_front
  • Material: waist_belt_heavy_bh_a04c01_u
leg
(one of 4)
leg_pant_bmn_archetype
  • Material: leg_pant_heavy_bh_a04c04_m_v01
leg_pant_bmn_archetype
  • Material: leg_pant_heavy_bh_a04c04_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a03c03_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_ge_mtx107c01_u
boot
(one of 3)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c04_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c02_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c01_u
All NPCs with this appearance (3)
3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet05_bfn_archetype
  • + face_bhhelmet05_bfn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a02c04_u
face_bhhelmet05_bfn_archetype
  • + face_bhhelmet05_bfn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a06c04_u
face_bhhelmet14_bfn_archetype
  • Material: face_bhhelmet14_heavy_bh_a07c01_u
face_bhhelmet50_bfn_archetype
  • Material: face_bhhelmet50_med_bh_mtx27c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a04_shld
  • + chest_armor01_bfn_heavy_bh_a04_loin
  • Material: chest_armor01_heavy_bh_a04c04_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a04_loin
  • + chest_armor01_bfn_heavy_bh_a04_shld
  • Material: chest_armor01_heavy_bh_a04c03_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_back
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_invisible_bfn_archetype
  • + chest_invisible_bfn_heavy_bh_mtx22_body
  • Material: chest_invisible_heavy_bh_mtx22c01_u
hand
(one of 3)
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c05_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c06_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_bh_a04_back
  • + waist_belt_bfn_heavy_bh_a04_front
  • Material: waist_belt_heavy_bh_a04c01_u
leg
(one of 4)
leg_pant_bfn_archetype
  • Material: leg_pant_heavy_bh_a04c04_f_v01
leg_pant_bfn_archetype
  • Material: leg_pant_heavy_bh_a04c04_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a03c03_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_ge_mtx107c01_u
boot
(one of 3)
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c04_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c02_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c01_u