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  8. clan_rodarch_strong_beast_master
Portrait

Maître des bêtes Rodarch

Level 80 | Strong | À distance


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cible amorphe

FQN: abl.​npc.​ability.​rifle.​laze_target_enraged

Cible amorphe
20sinstantané30 m250100%

Ralliement des troupes

FQN: abl.​npc.​ability.​rifle.​rally_troops_enraged

Ralliement des troupes
5sinstantané30 m220100%

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstantané30 m150100%

Cellule de plasma

Charge votre fusil d'une cellule énergétique de plasma, donnant à vos attaques de fusil une chance d'infliger des dégâts de plasma supplémentaires progressifs. Une seule cellule peut être active à la fois.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Cellule de plasma
60sincantation de 1.5sany120100%

Tir suppressif

Ce pouvoir de PNJ envoie un cône de feu en face de l'utilisateur, qui inflige des dégâts à 3 cibles au maximum.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire

Tir suppressif
15scanalisation de 4.5s15 m100100%

Frappe de crosse

Frappe la cible avec la crosse du fusil et lui inflige des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Frappe de crosse
9sinstantané4 m80100%

Tir pilon

Réalise une série de tirs pilons qui infligent des dégâts légers à la cible. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Tir pilon
4.5sinstantané30 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 10384480560345636610

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet05_bmn_archetype
  • + face_bhhelmet05_bmn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a02c04_u
face_bhhelmet05_bmn_archetype
  • + face_bhhelmet05_bmn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a06c04_u
face_bhhelmet14_bmn_archetype
  • Material: face_bhhelmet14_heavy_bh_a07c01_u
face_bhhelmet50_bmn_archetype
  • Material: face_bhhelmet50_med_bh_mtx27c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a04_shld
  • + chest_armor01_bmn_heavy_bh_a04_loin
  • Material: chest_armor01_heavy_bh_a04c04_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a04_loin
  • + chest_armor01_bmn_heavy_bh_a04_shld
  • Material: chest_armor01_heavy_bh_a04c03_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_back
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_invisible_bmn_archetype
  • + chest_invisible_bmn_heavy_bh_mtx22_body
  • Material: chest_invisible_heavy_bh_mtx22c01_u
hand
(one of 3)
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c05_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c06_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a04_back
  • + waist_belt_bmn_heavy_bh_a04_front
  • Material: waist_belt_heavy_bh_a04c01_u
leg
(one of 4)
leg_pant_bmn_archetype
  • Material: leg_pant_heavy_bh_a04c04_m_v01
leg_pant_bmn_archetype
  • Material: leg_pant_heavy_bh_a04c04_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a03c03_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_ge_mtx107c01_u
boot
(one of 3)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c04_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c02_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c01_u
All NPCs with this appearance (3)
3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet05_bfn_archetype
  • + face_bhhelmet05_bfn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a02c04_u
face_bhhelmet05_bfn_archetype
  • + face_bhhelmet05_bfn_heavy_bh_a06_antenna
  • Material: face_bhhelmet05_heavy_bh_a06c04_u
face_bhhelmet14_bfn_archetype
  • Material: face_bhhelmet14_heavy_bh_a07c01_u
face_bhhelmet50_bfn_archetype
  • Material: face_bhhelmet50_med_bh_mtx27c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a04_shld
  • + chest_armor01_bfn_heavy_bh_a04_loin
  • Material: chest_armor01_heavy_bh_a04c04_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a04_loin
  • + chest_armor01_bfn_heavy_bh_a04_shld
  • Material: chest_armor01_heavy_bh_a04c03_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_back
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_invisible_bfn_archetype
  • + chest_invisible_bfn_heavy_bh_mtx22_body
  • Material: chest_invisible_heavy_bh_mtx22c01_u
hand
(one of 3)
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c05_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c06_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_bh_a04_back
  • + waist_belt_bfn_heavy_bh_a04_front
  • Material: waist_belt_heavy_bh_a04c01_u
leg
(one of 4)
leg_pant_bfn_archetype
  • Material: leg_pant_heavy_bh_a04c04_f_v01
leg_pant_bfn_archetype
  • Material: leg_pant_heavy_bh_a04c04_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a03c03_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_ge_mtx107c01_u
boot
(one of 3)
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c04_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c02_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c01_u