1. NSCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. stronghold_gate_commander
Portrait

Separatisten-Torkommandant

Stufe 9 | Stark | Schläger


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Panzerfeld

FQN: abl.​npc.​ability.​buff.​armor_field

Panzerfeld
3 Min. 0 Sek.instantany30100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Schusswirbel

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Schusswirbel
4.5 Sek.instant30 m0100%

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.instant4 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_asian_a01
  • Material: head_twilek_bmf_asian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h08_p
     skincolor_twilek_non_h07_p
       skincolor_twilek_non_h01_p
        eyecolor
         eyecolor_twilek_non_h05_s
          complexioncomp_twilek_non_c08_m
            facepaint
            (one of 2)
            tattoo_twilek_non_c01_u
              tattoo_twilek_non_c03_u
                Body details
                SlotDetails
                chestchest_baggy_bmf_archetype
                • + chest_baggy_bmf_med_ge_a17_chest
                • + chest_baggy_bmf_med_ge_a17_shld
                • Material: chest_baggy_med_ge_a17military04_m
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_heavy_ge_a16military07_u_v02
                handhand_gauntlet_bmf_archetype
                • + hand_gauntlet_bmf_heavy_ge_a16_forearm
                • Material: hand_gauntlet_heavy_ge_a16military07_u
                waistwaist_belt_bmf_archetype
                • + waist_belt_bmf_heavy_ge_a16_front
                • + waist_belt_bmf_heavy_ge_a16_back
                • Material: waist_belt_heavy_ge_a16military07_u
                legleg_pant_bmf_archetype
                • Material: leg_pant_heavy_ge_a16military07_m_v02
                bootboot_tall_bmf_archetype
                • + boot_tall_bmf_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military07_u