1. PNJ
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. stronghold_gate_commander
Portrait

Commandant de l'entrée séparatiste

Level 9 | Strong | Batailleur


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Champ de protection

FQN: abl.​npc.​ability.​buff.​armor_field

Champ de protection
3m 0sinstantany30100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Tirs en salves

Salve de tirs de votre blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Tirs en salves
4.5sinstant30 m0100%

Coup de pied

Donne un coup bas à la cible, qui inflige des dégâts cinétiques.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Coup de pied
12sinstant4 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_asian_a01
  • Material: head_twilek_bmf_asian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h08_p
     skincolor_twilek_non_h07_p
       skincolor_twilek_non_h01_p
        eyecolor
         eyecolor_twilek_non_h05_s
          complexioncomp_twilek_non_c08_m
            facepaint
            (one of 2)
            tattoo_twilek_non_c01_u
              tattoo_twilek_non_c03_u
                Body details
                SlotDetails
                chestchest_baggy_bmf_archetype
                • + chest_baggy_bmf_med_ge_a17_chest
                • + chest_baggy_bmf_med_ge_a17_shld
                • Material: chest_baggy_med_ge_a17military04_m
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_heavy_ge_a16military07_u_v02
                handhand_gauntlet_bmf_archetype
                • + hand_gauntlet_bmf_heavy_ge_a16_forearm
                • Material: hand_gauntlet_heavy_ge_a16military07_u
                waistwaist_belt_bmf_archetype
                • + waist_belt_bmf_heavy_ge_a16_front
                • + waist_belt_bmf_heavy_ge_a16_back
                • Material: waist_belt_heavy_ge_a16military07_u
                legleg_pant_bmf_archetype
                • Material: leg_pant_heavy_ge_a16military07_m_v02
                bootboot_tall_bmf_archetype
                • + boot_tall_bmf_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military07_u