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  5. humanoids
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  7. sith_battle_commander
Portrait

Sith-Kampfkommandant

Stufe 33 | Elite | Schinder


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Erdrückende Dunkelheit

Ruft eine dunkle Energiewolke herbei, die beim Ziel sofort Kinetikschaden und zusätzlichen Kinetik-Zeitschaden verursacht.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Erdrückende Dunkelheit
30 Sek.Wirkt in 2 Sek.30 m20100%

Machtblitz

Verursacht für die Dauer des Effekts hohen Energieschaden beim Ziel. Machtblitz reduziert außerdem das Bewegungstempo des Ziels um 50%.

FQN: abl.​npc.​ability.​force.​force_lightning

Machtblitz
12 Sek.Kanalisiert für 3 Sek.15 m10100%

Wirbel

Fängt das Ziel einige Sekunden lang in einem Wirbel. Wird bei Schaden beendet. Zielt nur auf Gefährten.

FQN: abl.​npc.​ability.​force.​whirlwind_cc

Wirbel
60 Sek.Wirkt in 2 Sek.30 m5100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h30_p
         skincolor_human_non_h31_p
          haircolor
          (one of 4)
           haircolor_human_non_h09_p
             haircolor_human_non_h15_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h12_p
                  eyecolor
                   eyecolor_human_non_h05_s
                    complexion
                    (one of 3)
                    comp_human_non_c30_m
                      comp_human_non_c31_m
                        comp_human_non_c24_m
                          ageage_non_non_mid01_m
                            Body details
                            SlotDetails
                            chest
                            (one of 2)
                            chest_tight_bms_archetype
                            • + chest_tight_bms_med_ss_a01_loin
                            • + chest_tight_bms_med_ss_a01_tunic
                            • Material: chest_tight_med_ss_a01c03_m
                            chest_tight_bms_archetype
                            • + chest_tight_bms_med_ss_a01_hooddown
                            • + chest_tight_bms_med_ss_a01_loin
                            • + chest_tight_bms_med_ss_a01_tunic
                            • Material: chest_tight_med_ss_a01c03_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_med_ss_a01c03_u_v02
                            handhand_gauntlet_bms_archetype
                            • + hand_gauntlet_bms_med_ss_a01_back
                            • Material: hand_gauntlet_med_ss_a01c03_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_med_ss_a01_back
                            • + waist_belt_bms_med_ss_a01_front
                            • Material: waist_belt_med_ss_a01c03_u
                            legleg_skirt_bms_archetype
                            • Material: leg_skirt_med_ss_a01c03_u_v02
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_med_ss_a01_trim
                            • Material: boot_tall_med_ss_a01c03_u