1. NSCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. banished_warrior
Portrait

Vertriebener Krieger

Stufe 5-6 | Stark | Beschirmer


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schwertschutz

Erhöht die Chance auf Abwehr, Ausweichen oder Ablenkung von Angriffen 9 Sekunden lang um 30%.

FQN: abl.​npc.​ability.​saber.​saber_ward

Schwertschutz
3 Min. 0 Sek.instantany100100%

Rückhand

Trifft das Ziel mit geringem Kinetikschaden und betäubt es 2 Sekunden lang.

FQN: abl.​npc.​ability.​unarmed.​backhand

Rückhand
30 Sek.instant4 m50100%

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Bösartiger Hieb
6 Sek.instant4 m050%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a01
  • + 1005977 – not found
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h11_p
    haircolor
    (one of 3)
     haircolor_human_non_h05_p
       haircolor_human_non_h10_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h04_s
            complexion
            (one of 3)
            comp_human_non_eyebrow13_m
              comp_human_non_sith01_m
                [empty]
                Body details
                SlotDetails
                chestchest_tight_bms_archetype
                • + chest_tight_bms_med_sw_a01_shld
                • + chest_tight_bms_med_sw_a01_chest
                • + chest_tight_bms_med_sw_a01_loin
                • Material: chest_tight_med_sw_a01c01_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_sw_a01c01_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_med_sw_a01_back
                • Material: hand_gauntlet_med_sw_a01c01_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_sw_a01_front
                • + waist_belt_bms_med_sw_a01_back
                • Material: waist_belt_med_sw_a01c01_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_sw_a01c01_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_med_sw_a01_knee
                • Material: boot_tall_med_sw_a01c01_u
                All NPCs with this appearance (3)