1. PNJ
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. banished_warrior
Portrait

Guerrier banni

Level 5-6 | Strong | Gardien


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retour de sabre

Augmente de 30 % les chances de parer, esquiver ou dévier les attaques imminentes pendant 9 secondes. Thème Sith.

FQN: abl.​npc.​ability.​saber.​saber_ward

Retour de sabre
3m 0sinstantany100100%

Revers

Frappe la cible, lui infligeant des dégâts cinétiques légers et l'étourdissant pendant 2 secondes.

FQN: abl.​npc.​ability.​unarmed.​backhand

Revers
30sinstant4 m50100%

Fente vicieuse

Frappe vicieuse avec une arme, qui inflige de lourds dégâts à une seule cible.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Fente vicieuse
6sinstant4 m050%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a01
  • + 1005977 – not found
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h11_p
    haircolor
    (one of 3)
     haircolor_human_non_h05_p
       haircolor_human_non_h10_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h04_s
            complexion
            (one of 3)
            comp_human_non_eyebrow13_m
              comp_human_non_sith01_m
                [empty]
                Body details
                SlotDetails
                chestchest_tight_bms_archetype
                • + chest_tight_bms_med_sw_a01_shld
                • + chest_tight_bms_med_sw_a01_chest
                • + chest_tight_bms_med_sw_a01_loin
                • Material: chest_tight_med_sw_a01c01_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_sw_a01c01_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_med_sw_a01_back
                • Material: hand_gauntlet_med_sw_a01c01_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_sw_a01_front
                • + waist_belt_bms_med_sw_a01_back
                • Material: waist_belt_med_sw_a01c01_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_sw_a01c01_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_med_sw_a01_knee
                • Material: boot_tall_med_sw_a01c01_u
                All NPCs with this appearance (3)