[multi_proj]
[multi_proj]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140903137218395019 |
Combat log ID: | 802634898341888 |
FQN: | abl. |
Star Wars name: | [multi_proj] |
Other languages: | DE_Multi Proj FR_Multi Proj |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s]
[multi_proj]Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 20m
Global ID: 16141049926619864936 FQN: abl. test. qa. travel_ time. multi_ proj/0/1 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_fan. missile_fan_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 500
- Amount Percent = (float) 0
- Threat Percent = (float) -100
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0