1. Abilities
  2. test
  3. ericy
  4. warrior
  5. targeted_kick

[targeted_kick]

forcePush

[targeted_kick]

Pushes a target back for moderate damage. Target is stunned for 2 seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePush
[targeted_kick]
2
forcePush
[targeted_kick]
  • [0.15s]
    forcePush[targeted_kick]

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If CASTER is positioned 5m to 15m to center of TARGET
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.teras_kasi.highkick
  • 4
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.teras_kasi.roundhouse
  • [3s]
    forcePush[targeted_kick]

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag 11645054315840101430
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic To Target
      - Knockdown = (int) 2
      - Height = (float) 1
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Set Knocked Down
      - Knocked Down = (bool) true