Force Slam
Force Slam
Controls the Add.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140911647279547410 |
Combat log ID: | 1679516896329728 |
FQN: | abl. |
Star Wars name: | Force Slam |
Other languages: | Machtschlag Projection de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) true
- Ignore CC = (bool) true
Global ID: 16141106738602775874 FQN: abl. npc. ability. custom. boss. darth_ vengean. force_ push/2/1 - [target override] Random Enemy
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. force_push. cast_instant - Ballistic Impulse, centered at caster, never knockdown, momentum = 3.5, 30° pitch, 0° yaw
- Add effect #2 to TARGET from CASTER
- [does not expire]
Stunned
Unable to act.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. scripted_ stun Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.debuff.scripted_stun
- If TARGET is not a player
- Can only be called by other effects
Global ID: 16141105639091148023 Combat log ID: 1679516896329984 FQN: abl. npc. ability. custom. boss. darth_ vengean. force_ push/2/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. darth_vengean. force_push_choke - Stun the TARGET
- Mark as neutralized
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) -100
- Amount Min = (float) -100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0