[shoulder_slam]
[shoulder_slam]
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
|
Metadata
| Contained since: | Patch 3.0.0 |
| Global ID: | 16140926147262224570 |
| Combat log ID: | 3400755104972800 |
| FQN: | abl. |
| Star Wars name: | [shoulder_slam] |
| Other languages: | [shoulder_slam] [shoulder_slam] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. bounty_ hunter. heat_ ability Global ID: 16141163595207034716 FQN: abl. test. david. classes. backups. bounty_ hunter. shoulder_ slam/3/1 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is ≤ Standard
Perform the following actions:
- Play appearance epp.
bounty_hunter. shoulder_slam. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.335
- Standard Health Percent Min = (float) 0.315
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 3.25
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is = Strong
Perform the following actions:
- Play appearance epp.
bounty_hunter. shoulder_slam. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.244
- Standard Health Percent Min = (float) 0.224
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.34
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0