[04_01]
[04_01]
Activating Explosive Probe, Ambush, and Lethal Shot; or Explosive Charge, Aimed Shot, and Dirty Blast increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140949767154724368 |
Combat log ID: | 3699268216946688 |
FQN: | abl. |
Star Wars name: | [04_01] |
Other languages: | [04_01] [04_01] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.itm. setbonus. rdps1. medium. 04_ 01 abl. itm. set_ bonus. 2_ pc Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141163462651757177 FQN: abl. itm. setbonus. endgame. rdps1. medium. 04_ 01/6/1 - Set Stack Limit
- 1
- After Explosive Probe is activated by CASTER, not more than every 30s
Explosive Probe
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.agent.skill.engineering.explosive_probe
- After Ambush is activated by CASTER, not more than every 30s
Ambush
Fires a high-powered shot that deals <<1>> weapon damage. Ambush ignores 20% of the target's armor.
FQN: abl.agent.skill.marksmanship.ambush
- After Lethal Shot is activated by CASTER, not more than every 30s
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- After Explosive Charge is activated by CASTER, not more than every 30s
Explosive Charge
Attaches an explosive charge to the target that detonates when the target takes damage, dealing <<1>> kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.smuggler.skill.saboteur.explosive_charge
- After Aimed Shot is activated by CASTER, not more than every 30s
Aimed Shot
Fires a well-aimed shot that deals <<1>> weapon damage. Aimed Shot ignores 20% of the targets armor. Requires dual blasters.
FQN: abl.smuggler.skill.sharpshooter.aimed_shot
- After Dirty Blast is activated by CASTER, not more than every 30s
Dirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Field Tech's/Professional's Damage Bonus
Damage is increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. rdps1. medium. 03_ 01 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Global ID: 16141166761186643776 Combat log ID: 3699268216946946 FQN: abl. itm. setbonus. endgame. rdps1. medium. 04_ 01/6/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.02