Lethal Shot
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage.
Replaces Snipe.
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141076785757672461 |
Combat log ID: | 3395639798923264 |
FQN: | abl. |
Star Wars name: | Lethal Shot |
Other languages: | Todbringender Schuss Tir fatal |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.agent. lethal_ shot abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141058953596099279 FQN: abl. agent. skill. virulence. lethal_ shot/24/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. lethal_shot. fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.112
- Standard Health Percent Min = (float) 0.112
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.25
- Coefficient = (float) 1.12
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. poison_ effect abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Conditions: - Can only be called by other effects
Global ID: 16141055655061217238 FQN: abl. agent. skill. virulence. lethal_ shot/24/2 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.5
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [0.25s]
Lethal ShotSlot: Debuff Duration: 0.25s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.25s
- Max Duration = (time) 0.25s
Conditions: - <
- If TARGET has an effect with the tag tag.abl.agent.corrosive_grenade_dupe
- If CASTER has one effect from Poison Splash
Poison Splash
Corrosive Grenade spreads Weakening Blast's effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.
FQN: abl.itm.tactical.sow.age_smu.sni_gun.vir_dir.dmg_aoe_01
- Can only be called by other effects
Global ID: 16141056754572844645 FQN: abl. agent. skill. virulence. lethal_ shot/24/3 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 7
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
standard_vfx. standard_explosion_medium - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.112
- Standard Health Percent Min = (float) 0.112
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.25
- Coefficient = (float) 1.12
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #4 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.agent. poison_ effect abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Conditions: - <
- If CASTER has one effect from Poison Splash
Poison Splash
Corrosive Grenade spreads Weakening Blast's effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.
FQN: abl.itm.tactical.sow.age_smu.sni_gun.vir_dir.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16141053456037954380 FQN: abl. agent. skill. virulence. lethal_ shot/24/4 - <
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET != PRIMARY TARGET
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.5
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0