Ambush
Ambush
Fires a high-powered shot that deals <<1>> weapon damage. Ambush ignores 20% of the target's armor.
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141110297874197867 |
Combat log ID: | 3394042071089152 |
FQN: | abl. |
Star Wars name: | Ambush |
Other languages: | Hinterhalt Embuscade |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. ambush abl. , tag.agent. cover_ only_ abilities abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. agent. rifle_ ability Global ID: 16140909862501496334 FQN: abl. agent. skill. marksmanship. ambush/20/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. ambush. fire_new - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 8
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.37
- Standard Health Percent Min = (float) 0.37
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1.36
- Coefficient = (float) 3.684
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER, Combat Math Only, Match All
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [5s]
Followthrough
Followthrough enabled.Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. follow_ through abl. , tag.agent. ambush abl. , tag.agent. cover_ only_ abilities abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140906563966611735 Combat log ID: 3394042071089413 FQN: abl. agent. skill. marksmanship. ambush/20/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.agent. ambush abl. , tag.agent. cover_ only_ abilities abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. agent. rifle_ ability Conditions: - <
- If CASTER has one effect from Shrap Shot
Shrap Shot
Ambush deals splash damage to nearby targets and slows them by 30% for 6 seconds.
FQN: abl.agent.skill.marksmanship.mods.tier2.shrap_shot
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16140907663478240100 FQN: abl. agent. skill. marksmanship. ambush/20/3 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.122
- Standard Health Percent Min = (float) 0.122
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.488
- Coefficient = (float) 1.22
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. ambush. ambush_aoe
- [hidden] [3s]
Critically Wounded
Critically wounded from AmbushSlot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. ambush abl. , tag.agent. cover_ only_ abilities abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , 16269898405360499127agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <AND
- Can only be called by other effects
Global ID: 16140904364943359629 Combat log ID: 3394042071089427 FQN: abl. agent. skill. marksmanship. ambush/20/4 - Set Duration
- 1
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. ambush abl. , tag.agent. cover_ only_ abilities abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. agent. rifle_ ability Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140905464454983874 FQN: abl. agent. skill. marksmanship. ambush/20/5 - 1
- When effect is applied
Perform the following actions:
- Modify cooldown of Ambush by -100%
Ambush
Fires a high-powered shot that deals <<1>> weapon damage. Ambush ignores 20% of the target's armor.
FQN: abl.agent.skill.marksmanship.ambush
- Modify cooldown of Laze Target by -100%
Laze Target
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.
FQN: abl.agent.laze_target
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =Laze TargetLaze Target
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.
FQN: abl.agent.laze_target
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0