Vicious Slash (w. anticipation)
Vicious Slash (w. anticipation)
Slashes the target for <<1>> damage. Attacks with both weapons if dual wielding.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
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Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140962996519250198 |
| Combat log ID: | 1341691948695552 |
| FQN: | abl. |
| Star Wars name: | Vicious Slash (w. anticipation) |
| Other languages: | DE_Vicious Slash (w. anticipation) FR_Vicious Slash (w. anticipation) |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. vicious_ slash abl. , tag.sith_ warrior. melee_ ability abl. sith_ warrior. rage_ spender Global ID: 16141015543995994552 FQN: abl. test. emmanuel. anticipation. sith_ warrior. vicious_ slash/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. emmanuel. anticipation. sith_warrior. vicious_slash. vicious_slash_real - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.205
- Standard Health Percent Min = (float) 0.205
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.5
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.082
- Standard Health Percent Min = (float) 0.082
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.6
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee