1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_1
  8. adds
  9. shield_generator
  10. passive

[passive]

[passive]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive]
2
[passive]
3
[passive]
4
[passive]
5
lazetargetCharged Up – Damaged Increased
  • [hidden] [does not expire]
    Effect #1

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • When effect ticks the 1th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #2

    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) shield_generator_destroyed
      - Object Self = (int) 1
  • [hidden] [does not expire]
    Effect #3

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . empire . enemy . boss . boss_1 . generator_electric_pulse, dependent on calling effect
    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #4

    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . copero . boss . boss_2 . emp_virus_tick, dependent on calling effect
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [does not expire]
    lazetargetCharged Up
    Damaged Increased

    • When stacks of this effect increase
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • When stacks of this effect increase
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions: