1. Abilities
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. ring_04
  7. buff_exarch_shield_ring04

Photovoltaic Energy

forcebarriersage

Photovoltaic Energy

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
18
forcebarriersagePhotovoltaic Energy – The Exarch is shielded by the power of the Reactor. Immune to damage, interrupts, and movement-impairing effects. Periodically knocks back nearby enemies. This energy can be siphoned off to make the Stabilizer Array vulnerable to overloads.
2
forcebarriersage
Photovoltaic Energy
3
forcesuppressionResidual Photovoltaic Energy – Immune to damage and all control effects.
4
forcebarriersage
Photovoltaic Energy
  • [does not expire]
    forcebarriersagePhotovoltaic Energy
    The Exarch is shielded by the power of the Reactor. Immune to damage, interrupts, and movement-impairing effects. Periodically knocks back nearby enemies.

    This energy can be siphoned off to make the Stabilizer Array vulnerable to overloads.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shield_active, dependent on calling effect
    • Immobilize but allow rotation
    • Modify stat Ranged Defense, set to -100%
    • Modify stat Melee Defense, set to -100%
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Set cooldown of 16141169119857820771 – not found to 10s, ignoring alacrity
  • 4
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [2.5s]
    forcebarriersageEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shield_broken, dependent on calling effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​solar_shield
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
  • [does not expire]
    forcesuppressionResidual Photovoltaic Energy
    Immune to damage and all control effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    forcebarriersageEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​is_slicing_computer

    Perform the following actions:

    • Interrupt ability and prevent usage for 3s