1. Abilities
  2. test
  3. qa
  4. nick
  5. bounty1

[bounty1]

[bounty1]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[bounty1]
2
[bounty1] – Oil Slick - Increases Fire Damage Taken
3
[bounty1]
  • [4s]
    [bounty1]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_cast
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_exit
    • Custom debug
      - Param 2 = (string) v1
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9420106349774076632
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.bounty_hunter.rocket_punch.rocket_punch_cast
    • Add effect #3 to TARGET from TARGET
  • [8s]
    [bounty1]
    Oil Slick - Increases Fire Damage Taken

  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 40%
    • Modify meta stat Damage Received Modifier (Percentage) for effects from tag tag.abl.bounty_hunter.flamethrower_ability, increase by 0.1
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 20
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.19
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 0.3, 60° pitch, 0° yaw
    • Stun the TARGET