[force_push_thermal]
[force_push_thermal]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141016539142183694 |
Combat log ID: | 805048669962240 |
FQN: | abl. |
Star Wars name: | [force_push_thermal] |
Other languages: | DE_Force Push Thermal FR_Force Push Thermal |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [9s]
[force_push_thermal]Slot: Buff Duration: 9s On death: Effect is removed Tick rate: 3s (3 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 0s
Global ID: 16141098096663772812 FQN: abl. test. jamesh. force_ push_ thermal/0/1 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
test. ericy. force_push_bomber
- 2
- When PC/NPC receives an effect from Force Push
Force Push
Deals <<1>> kinetic damage, knocks the target back several meters and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Leap.
FQN: abl.jedi_knight.force_push
Perform the following actions:
- Play appearance epp.
test. ericy. force_push_bomber_explode
- When PC/NPC receives an effect from
- 3
- When effect expires
Perform the following actions:
- Play appearance epp.
test. jamesh. thermal_charge_explode - Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141099196175400185 FQN: abl. test. jamesh. force_ push_ thermal/0/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 20m
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 50
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0