1. Abilities
  2. test
  3. bpielstick
  4. murderball

[murderball]

star_map

[murderball]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
star_map
[murderball]
2
star_map
[murderball]
3
star_map
[murderball]
4
star_map
[murderball]
5
star_map
[murderball]
6
star_map
[murderball]
7
star_map
[murderball]
8
star_map
[murderball]
  • [180s]
    star_map[murderball]

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 13th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks the 19th time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect ticks the 25th time

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When effect ticks the 31th time

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 7
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 50000m

    Perform the following actions:

    • Execute hydra hook Addscore (object self = Target)
  • 8
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 50000m

    Perform the following actions:

    • Execute hydra hook Balldrop (object self = Target)
  • [30s]
    star_map[murderball]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.05
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [30s]
    star_map[murderball]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [30s]
    star_map[murderball]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.2
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [30s]
    star_map[murderball]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.3
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [30s]
    star_map[murderball]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [30s]
    star_map[murderball]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [0s] [not displayed]
    star_mapEffect #8