Compound 9
Compound 9
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 3.1.0 |
Global ID: | 16141073520859082825 |
Combat log ID: | 3535565538459648 |
FQN: | abl. |
Star Wars name: | Compound 9 |
Other languages: | Gemisch 9 Composé 9 |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [18s]
Compound 9 (All)
Taking internal damage. Each stack halves Compound 17 damage. Instantly lethal at 5 stacks. Dispelling removes 1 stack (Purging removes all stacks).Slot: Debuff Duration: 18s On death: Effect is removed Tick rate: 3s (6 ticks) Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. , tag.utility. override_ display_ as_ cleansable abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. purge_ only abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. bonus. compound_ 9 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Global ID: 16141140256854898519 Combat log ID: 3535565538459905 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. bonus. compound_ 9_ dot/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. bonus. compound_9_debuff
- 2
- When effect ticks
- When stacks of this effect increase, not more than every 3s
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.032
- Standard Health Percent Min = (float) 0.032
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. bonus. compound_9_tick
- 3
- When PC/NPC receives an effect from Restoration, not more than every 1s
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from Expunge, not more than every 1s
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from Cure, not more than every 1s
Cure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from Field Aid, not more than every 1s
Field Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from Toxin Scan, not more than every 1s
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from Triage, not more than every 1s
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from Dodge, not more than every 1s
Dodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from Evasion, not more than every 1s
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from Resilience, not more than every 1s
Resilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from Force Shroud, not more than every 1s
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- When PC/NPC receives an effect from Force Barrier, not more than every 1s
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.jedi_consular.force_barrier
- When PC/NPC receives an effect from Force Barrier, not more than every 1s
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.sith_inquisitor.force_barrier
- When PC/NPC receives an effect from Compound 9 Neutralizer, not more than every 0.5s
Compound 9 Neutralizer
FQN: abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.bonus.compound_9_neutralizer
- When PC/NPC receives an effect from Enure, not more than every 1s
Enure
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.jedi_knight.enure
- When PC/NPC receives an effect from Endure Pain, not more than every 1s
Endure Pain
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.sith_warrior.endure_pain
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. bonus. compound_ 9
- When PC/NPC receives an effect from
- 4
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 5
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectvolatile_substance. explode - Instantly kill the TARGET