Envenomed Strike
Envenomed Strike
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141086509586850140 |
Combat log ID: | 4268458757849088 |
FQN: | abl. |
Star Wars name: | Envenomed Strike |
Other languages: | Vergifteter Schlag Frappe empoisonnée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Envenomed StrikeSlot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ not_ reflectable abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. envenomed_ strike_ damage Global ID: 16141109583149306399 Combat log ID: 4268458757849344 FQN: abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. envenomed_ strike/15/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.operation.dxun.boss.morphing_trandoshans.titax.presence_of_titax
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.3
- Standard Health Percent Min = (float) 0.3
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.operation.dxun.boss.morphing_trandoshans.titax.presence_of_titax
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.4
- Standard Health Percent Min = (float) 0.4
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Execute ability Tx-1Ch E. Gas from CASTER to TARGET
Tx-1Ch E. Gas
FQN: abl.operation.dxun.boss.morphing_trandoshans.hissyphis.ground_target_aoe
- 4
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -10
- Amount Min = (float) -10
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. venom_ synthesis
- 5
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -5
- Amount Min = (float) -5
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. venom_ synthesis
- [18s]
Venom of Hissyphis (Any)
Periodically afflicted by internal damage. This effect can be cleansed.
The essence of ruin flows through your veins.Slot: Debuff Duration: 18s On death: Effect is removed Tick rate: 3s (6 ticks) Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.utility. is_ not_ reflectable abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. venom_ of_ hissyphis Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141108483637678186 Combat log ID: 4268458757849388 FQN: abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. envenomed_ strike/15/2 - Set Duration
- 1
- When PC/NPC receives an effect from Restoration
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from Expunge
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.purge
- When PC/NPC receives an effect from Cure
Cure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from Field Aid
Field Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from Toxin Scan
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from Triage
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from Dodge
Dodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from Evasion
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from Force Barrier
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.sith_inquisitor.force_barrier
- When PC/NPC receives an effect from Expunge
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- When PC/NPC receives an effect from Force Barrier
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.jedi_consular.force_barrier
- When PC/NPC receives an effect from Force Cloak
Force Cloak
Uses the Force to make you vanish from sight, immediately exiting combat, purging all hostile removable effects and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.
FQN: abl.jedi_consular.force_cloak
- When PC/NPC receives an effect from Enure
Enure
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.jedi_knight.enure
- When PC/NPC receives an effect from Endure Pain
Endure Pain
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.sith_warrior.endure_pain
- When character receives an effect with tags tag.
abl. utility. is_cleanse - When PC/NPC receives an effect from Resilience
Resilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
Only when the following conditions are met:
- <
- If difficulty is set to Veteran or Master Mode
- If stacks of this effect = 1
Perform the following actions:
- Remove this effect
- When PC/NPC receives an effect from
- 2
- When PC/NPC receives an effect from Restoration
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from Expunge
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.purge
- When PC/NPC receives an effect from Cure
Cure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from Field Aid
Field Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from Toxin Scan
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from Triage
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from Dodge
Dodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from Evasion
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from Force Barrier
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.sith_inquisitor.force_barrier
- When PC/NPC receives an effect from Expunge
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- When PC/NPC receives an effect from Force Barrier
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.jedi_consular.force_barrier
- When PC/NPC receives an effect from Force Cloak
Force Cloak
Uses the Force to make you vanish from sight, immediately exiting combat, purging all hostile removable effects and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.
FQN: abl.jedi_consular.force_cloak
- When PC/NPC receives an effect from Enure
Enure
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.jedi_knight.enure
- When PC/NPC receives an effect from Endure Pain
Endure Pain
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.sith_warrior.endure_pain
- When character receives an effect with tags tag.
abl. utility. is_cleanse - When PC/NPC receives an effect from Resilience
Resilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
Only when the following conditions are met:
- <
- <
- If stacks of this effect = 3
- If stacks of this effect = 2
- If difficulty is set to Veteran or Master Mode
- <
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. venom_ of_ hissyphis
- When PC/NPC receives an effect from
- 3
- When effect ticks
- When stacks of this effect increase
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. morphing_trandoshans. hissyphis. envenomed_strike. debuff
- 5
- When PC/NPC receives an effect from Restoration
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from Expunge
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.purge
- When PC/NPC receives an effect from Cure
Cure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from Field Aid
Field Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from Toxin Scan
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from Triage
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from Dodge
Dodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from Evasion
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from Force Barrier
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.sith_inquisitor.force_barrier
- When PC/NPC receives an effect from Expunge
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- When PC/NPC receives an effect from Force Barrier
Force Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.jedi_consular.force_barrier
- When PC/NPC receives an effect from Force Cloak
Force Cloak
Uses the Force to make you vanish from sight, immediately exiting combat, purging all hostile removable effects and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.
FQN: abl.jedi_consular.force_cloak
- When PC/NPC receives an effect from Enure with tags 15627869154156651520
Enure
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.jedi_knight.enure
- When PC/NPC receives an effect from Endure Pain
Endure Pain
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.sith_warrior.endure_pain
- When character receives an effect with tags tag.
abl. utility. is_cleanse - When PC/NPC receives an effect from Resilience
Resilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -10
- Amount Min = (float) -10
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. venom_ of_ hissyphis
- When PC/NPC receives an effect from