1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. lord_valeo
  6. valeo
  7. the_conductor

The Conductor

The Conductor

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fieldrespec
[The Conductor Main Loop]
2
stimpack
Frame Selection
3
The Conductor
4
!!MANEUVER APPROVED!!
5
bangbang
Decleeration Frame
6
bangbang
Frame Selected: Frame A
  • [hidden] [does not expire]
    fieldrespec [The Conductor Main Loop]

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​the_conductor_frame_suspended or tag.​abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​the_conductor_frame_request_deceleration_frame

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​the_conductor_frame_request_deceleration_frame

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [hidden] [5s]
    stimpack Frame Selection

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 24% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.frame_a, dependent on calling effect
    • Custom system_debug, #2 = Lord Valeo - The Conductor has selected Frame A
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 16% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.frame_b, dependent on calling effect
    • Custom system_debug, #2 = Lord Valeo - The Conductor has selected Frame B
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 32% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.frame_c, dependent on calling effect
    • Custom system_debug, #2 = Lord Valeo - The Conductor has selected Frame C
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 40% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.frame_c, dependent on calling effect
    • Custom system_debug, #2 = Lord Valeo - The Conductor has selected Frame D
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 48.0299988% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.frame_e, dependent on calling effect
    • Custom system_debug, #2 = Lord Valeo - The Conductor has selected Frame E
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.frame_f, dependent on calling effect
    • Custom system_debug, #2 = Lord Valeo - The Conductor has selected Frame F
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Custom system_debug, #2 = Lord Valeo: Deceleration Framer Invoked
    • Add effect #5 to TARGET from CASTER
    • Custom system_debug, #2 = Lord Valeo: Awaiting Authorization for Acceleration Frame
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
    • Custom system_debug, #2 = Lord Valeo: Acceleration Frame Invoked - Restarting Train Motion Main Loop (Effect 1)
    • Add effect #6 to TARGET from CASTER
    • Custom system_debug, #2 = Lord Valeo: Acceleration Frame Invoked - Calling Acceleration Appearance
  • [does not expire]
    !!MANEUVER APPROVED!!

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Taunt
      - Duration = (time) 15s
  • 2
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel 99 effects from tags tag.​abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​the_conductor_frame_suspended
  • [hidden] [does not expire]
    bangbang Decleeration Frame

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.decleration_frame, dependent on calling effect
    • Custom system_debug, #2 = Lord Valeo: Decleration Frame Appearance Called
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook dyn_train_grind_to_halt
    • Custom system_debug, #2 = Lord Valeo: Decleration Frame Dynamic Object called
  • [hidden] [5s]
    bangbang Frame Selected: Frame A

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.the_conductor.acceleration_frame, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook dyn_train_accelerate
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #7