1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. lord_valeo
  6. valeo
  7. darkside_excitation_aoe

Darkside Excitation

stimpack

Darkside Excitation

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
stimpack
Dark Excitation
  • [0s] [not displayed]
    stimpackDark Excitation

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.persistent.passive_float, dependent on calling effect
  • 2

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Custom system_debug, #2 = R4 - Lord Valeo loco actual: Soa Float to Scyva Float triggered
    • Remove this effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string)
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_DirectedMotion
      - MovementDirection_X_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_StopMoving
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 0
      - Max Lifespan = (float) 0
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - MovementDirection_X_Value = (float) 0
      - MovementDirection_Y_Value = (float) 0
      - MovementDirection_Z_Value = (float) 0
      - MaxMovementSpeed = (float) 1
      - MaxMovementDistance = (float) 1,000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1