[interrogation_scanner]
[interrogation_scanner]
Attributes
Type: | active |
Activation time: | 5s cast |
Target type: | Friendly |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141109134452515266 |
Combat log ID: | 3042232709939200 |
FQN: | abl. |
Star Wars name: | [interrogation_scanner] |
Other languages: | [interrogation_scanner] [interrogation_scanner] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [1s]
Effect #1Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Hydra script: hyd. test. joshuam. bounty_ hunt_ test. inst_ interrogate Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16140974458712175799 FQN: abl. test. joshuam. bounty_ hunt_ test. interrogation_ scanner/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectgeneric. scanner. scanner_end
- 2
- When effect is applied
Only when the following conditions are met:
- If a random chance of 40% is met
Perform the following actions:
- Execute hydra hook one_stack (object self = Target)
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 30% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook two_stacks (object self = Target)
- 4
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook hostile (object self = Target)