[03_01]
[03_01]
Flaming Fist and Magnetic Blast or Shockstrike and Tactical Surge increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141109773144211781 |
Combat log ID: | 3443112072445952 |
FQN: | abl. |
Star Wars name: | [03_01] |
Other languages: | [03_01] [03_01] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.itm. set_ bonus. 2_ pc abl. itm. setbonus. tdps1. heavy. 03_ 01 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141148712415348680 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 03_ 01/11/1 - Set Stack Limit
- 1
- After Flaming Fist is activated by CASTER, not more than every 30s
Flaming Fist
Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage. Replaces Rocket Punch.
FQN: abl.bounty_hunter.skill.firebug.flaming_fist
- After Magnetic Blast is activated by CASTER, not more than every 30s
Magnetic Blast
Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.
FQN: abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
- After Shockstrike is activated by CASTER, not more than every 30s
Shockstrike
Strikes the target with an overcharged rifle butt, dealing <<1>> kinetic damage and releasing a powerful discharge that deals <<2>> elemental damage. Replaces Stockstrike.
FQN: abl.trooper.skill.plasmatech.shockstrike
- After Tactical Surge is activated by CASTER, not more than every 30s
Tactical Surge
Fires a concentrated surge of energy at an enemy target, dealing <<1>> energy damage. Replaces Ion Pulse.
FQN: abl.trooper.skill.tactics.tactical_surge
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Combat Tech's Damage Bonus
Damage is increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141149811926975877 Combat log ID: 3443112072446210 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 03_ 01/11/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.02