[04_03]
[04_03]
Activating Flame Burst and Magnetic Blast or Ion Pulse and Tactical Surge will grant Combat Tech's Critical Bonus making one of your next Energy Burst and Immolate or Cell Burst and Plasma Flare critically hit. This effect can't occur more than once every minute.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141094200780241465 |
Combat log ID: | 3699324051521536 |
FQN: | abl. |
Star Wars name: | [04_03] |
Other languages: | [04_03] [04_03] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. set_ bonus. 6_ pc Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140921976398884898 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 04_ 03/7/1 - Set Stack Limit
- 1
- After Flame Burst is activated by CASTER, not more than every 60s
Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
- After Ion Pulse is activated by CASTER, not more than every 60s
Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
- After Magnetic Blast is activated by CASTER, not more than every 60s
Magnetic Blast
Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.
FQN: abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
- After Tactical Surge is activated by CASTER, not more than every 60s
Tactical Surge
Fires a concentrated surge of energy at an enemy target, dealing <<1>> energy damage. Replaces Ion Pulse.
FQN: abl.trooper.skill.tactics.tactical_surge
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [30s]
Combat Tech's Critical Bonus
Next Energy Burst and Immolate or Cell Burst and Plasma Flare will critically hit.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140923075910514303 Combat log ID: 3699324051521799 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 04_ 03/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Tech Critical Chance for effects from tag tag.
abl. , increase by 1bounty_ hunter. energy_ burst_ dmg - Modify meta stat Tech Critical Chance for ability Immolate, increase by 1
Immolate
Sprays the target with fuel and ignites it into a fireball that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.skill.firebug.immolate
- Modify meta stat Tech Critical Chance for ability Plasma Flare, increase by 1
Plasma Flare
Emits an energetic plasma burst, dealing <<1>> elemental damage to the target.
FQN: abl.trooper.skill.plasmatech.plasma_flare
- Modify meta stat Tech Critical Chance for effects from tag tag.
abl. , increase by 1trooper. cell_ burst_ dmg
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. cell_burst_dmg abl. and tag.bounty_hunter. immolate_primary abl. and tag.bounty_hunter. energy_burst_dmg abl. with result Crit that does not get redirectedtrooper. fire_pulse
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.