Concussion Beam
Concussion Beam
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141118591698040344 |
Combat log ID: | 4104717424656384 |
FQN: | abl. |
Star Wars name: | Concussion Beam |
Other languages: | Erschütterungsstrahl Rayon assommant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Target overrides: - [target override] Caster
Global ID: 16140911705355849705 FQN: abl. daily_ area. iokath. world. mission_ 3. protector_ droid. force_ beam/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
daily_area. iokath. world. mission_3. protector_droid. force_beam - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 5
- Travel Time = (time) 0s - Delay next ability by 1.5s (GCD)
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 1.5m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.134
- Standard Health Percent Min = (float) 0.094
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Play appearance epp.
daily_area. , dependent on calling effectiokath. world. mission_3. protector_droid. force_beam_target
- [8s]
Unsteady
Recently hit with a kinetic burst. After three hits, you are knocked down.Slot: Debuff Duration: 8s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. generic. tag_ a Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140915003890731760 Combat log ID: 4104717424656657 FQN: abl. daily_ area. iokath. world. mission_ 3. protector_ droid. force_ beam/4/2 - Set Duration
- 1
- When effect is refreshed
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #3Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16140913904379103247 FQN: abl. daily_ area. iokath. world. mission_ 3. protector_ droid. force_ beam/4/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 3 effects with the tag tag.abl.generic.tag_a
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
- Stun the TARGET
- Dispel all effects from tags tag.abl.generic.tag_a