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  6. jedi_consular
  7. force_breach

Force Breach

disable

Force Breach

Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber or electrostaff.
Combat Technique: Strikes up to 8 nearby enemies, dealing <<1>> internal damage and generating a high amount of threat. Puts Force Breach on cooldown for 10 seconds.
Force Technique: Deals <<2>> energy damage over <<3>> seconds.
Shadow Technique: Releases your Breaching Shadow to deal <<4>> internal damage. This damage scales up with each stack of Breaching Shadow.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disable
Force Breach
2
disable
Force Breach
3
accuracyreducedUnsteady (Force) – Melee and ranged accuracy decreased.
4
disable
Force Breach
5
disableCrushed (Force Breach) – Periodic energy damage.
6
disable
Force Breach
7
disable
Force Breach
  • [0s] [not displayed]
    disableEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​technique_combat

    Perform the following actions:

    • Play appearance epp.jedi_consular.combat_technique.activate, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​technique_force

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​technique_shadow

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.3s]
    disableEffect #2

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.086
      - Standard Health Percent Min = (float) 0.046
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.66
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    disableEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.taunt, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.039
      - Standard Health Percent Min = (float) 0.039
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.39
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [18s]
    disableCrushed (Force Breach)
    Periodic energy damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.taunt, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.039
      - Standard Health Percent Min = (float) 0.039
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.39
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.jedi_consular.whirling_blow
    • Just before NPC with this effect dies

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    disableEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.093
      - Standard Health Percent Min = (float) 0.053
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.1s]
    disableEffect #7

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​recently_hit_by_fob applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​breach_force applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER