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  7. force_breach

[Force Breach]

disable

[Force Breach]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disable
[Force Breach]
2
disable
[Force Breach]
3
accuracyreduced
Unsteady (Force)
4
disable
[Force Breach]
5
disable
Crushed (Force Breach)
6
disable
[Force Breach]
7
disable
[Force Breach]
  • [0s] [not displayed]
    disableEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​technique_combat

    Perform the following actions:

    • Play appearance epp.jedi_consular.combat_technique.activate, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​technique_force

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​technique_shadow

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.3s]
    disableEffect #2

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0,086
      - Standard Health Percent Min = (float) 0,046
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,66
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    disableEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.taunt, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,039
      - Standard Health Percent Min = (float) 0,039
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,39
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    disableEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,093
      - Standard Health Percent Min = (float) 0,053
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.1s]
    disableEffect #7

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​recently_hit_by_fob applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​breach_force applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER