Accept Revive

Accept Revive
Used from the player death screen to accept the offer to revive you.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self Dead |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140925313703175869 |
Combat log ID: | 810619242545152 |
FQN: | abl. |
Star Wars name: | Accept Revive |
Other languages: | Wiederbeleben annehmen Accepter la réanimation |
Other sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1
Slot: Buff Duration: 0s Tick rate: does not tick # occurrences: 0 Tags: tag.abl.player.rez_healing - On Apply
- [target override] Caster
- [target override] Companion
- Master = (int) 2
Perform the following actions:
- Play appearance epp . player . rez
- Revive the target and set its HP to 25%
- Custom
- Param 2 = (string)
- Param 3 = (string)
- Param 4 = (string)
- Param 5 = (string)
- Param 6 = (string)
- Param 7 = (string)
- Param 8 = (string)
- Param 9 = (string)
- Param 1 = (int) 14768297476028280255 - Restore 25% of TARGET's force, causing no threat
- Dispel all effects
- On Apply
Only when the following conditions are met:
- If TARGET has the ability Hammer Shot, with a rank >= 1
Hammer Shot
Fires a series of hammering shots that deals <<1>> weapon damage to the target.
FQN: abl.trooper.hammer_shot
Perform the following actions:
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0.5
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()
- On Apply
Only when the following conditions are met:
Perform the following actions:
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0.5
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()
- On Apply
Only when the following conditions are met:
- If TARGET has the ability Rapid Shots, with a rank >= 1
Rapid Shots
Fires a quick stream of bolts, causing <<1>> weapon damage.
FQN: abl.bounty_hunter.rapid_shots
Perform the following actions:
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0.5
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()