Accept Revive
Accept Revive
Used from the player death screen to accept the offer to revive you.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self Dead |
| AI type: | None |
| Initializers: |
|
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140925313703175869 |
| Combat log ID: | 810619242545152 |
| FQN: | abl. |
| Star Wars name: | Accept Revive |
| Other languages: | Wiederbeleben annehmen Accepter la réanimation |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. player. rez_ healing Global ID: 16141057304446103013 FQN: abl. player. accept_ revive/8/1 - 1
- When effect is applied
Override target to:
- Caster
- Companion
- Master = (int) 2
Perform the following actions:
- Play appearance epp.
player. rez - Revive the target and set its HP to 25%
- Custom accept_revive
- Restore 25% of TARGET's force, causing no threat
- Dispel all effects from tags offer_revive
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0.5
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0.5
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()
- 4
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0.5
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()