Affliction

Affliction
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Debuff |
Metadata
Contained since: | Patch 1.0.0 |
Global ID: | 16141012514270145934 |
Combat log ID: | 2518246699827200 |
FQN: | abl.npc.ability.custom.boss.flashpoint.ira.revan.hard.affliction |
Star Wars name: | Affliction |
Other languages: | Pein Affliction |
Other sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: 0s Tick rate: does not tick # occurrences: 0 Conditions: - <
- If target is an enemy
- If PRIMARY TARGET does not have at least 0 of any effects from Insanity
Insanity
FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.hard.insanity
- If PRIMARY TARGET does not have at least 0 of any effects from Affliction
Affliction
FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.hard.affliction
- If PRIMARY TARGET is alive
Target overrides: - [target override] Trigger Target
- <
- On Apply
Perform the following actions:
- Play appearance epp . sith_inquisitor . affliction . cast_instant
- Add effect #2 to TARGET from TARGET
- [15s]
Affliction (Force)
Periodic internal damage.Slot: Debuff Duration: 15s Tick rate: 2s # occurrences: 1 Tags: tag.abl.debuff.damage_over_time, tag.abl.sith_inquisitor.periodic_damage, tag.abl.dispel_type.force, tag.abl.sith_inquisitor.affliction_dot Conditions: - Can only by called by other effects
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp . sith_inquisitor . affliction . target_loop
- When effect ticks
Perform the following actions:
- Spell Damage
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.025
- Standard Health Percent Min = (float) 0.025
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0