1. Abilities
  2. npc
  3. ability
  4. droid
  5. probe_droid
  6. alarm

Alarm

sonicgrenade

Alarm

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicgrenadeAlarm – The unit is preparing to call nearby reinforcements!
2
sonicgrenade
Alarm
  • [10s]
    sonicgrenadeAlarm
    The unit is preparing to call nearby reinforcements!

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . world_design . generic . scanner . scanner_probedroid
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from Unknown (4)
    • Play appearance epp . npc . droid . probe_droid . alarm . aggro_pulse, dependent on calling effect
  • [0s] [not displayed]
    sonicgrenadeEffect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is not in combat
        >

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0