1. Abilities
  2. jedi_consular
  3. skill
  4. utility
  5. avenging_grip

Avenging Grip

abl_jc_sh_avenging_grip

Avenging Grip

Deflection grants Avenging Grip, reflecting 50% (or 100% for the Kinetic Combat discipline) of all direct single target tech and Force damage back at the attacker. Avenging Grip lasts for 12 seconds and does not absorb incoming damage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.utility

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_avenging_grip
Avenging Grip
2
abl_jc_sh_avenging_gripAvenging Grip – Reflecting Force and tech damage.
  • [12s]
    abl_jc_sh_avenging_gripAvenging Grip
    Reflecting Force and tech damage.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_reflect.instant_player
  • 2
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6
    • Play appearance epp.jedi_knight.saber_reflect.reflect_player
  • 3
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
    • Play appearance epp.jedi_knight.saber_reflect.reflect_player