1. Abilities
  2. jedi_consular
  3. skill
  4. combat
  5. cascading_debris

Cascading Debris

abl_jc_sh_cascading_debris

Cascading Debris

Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.combat
  • apc.tutorial.consular.shadow.kinetic_combat.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_cascading_debris
Cascading Debris
2
stunnedStunned (Force) – Unable to act.
3
movementslowedSlowed (Force) – Movement speed reduced.
4
unleashUnshakable – Cannot be interrupted.
5
abl_jc_sh_cascading_debris
Cascading Debris
6
forceSpeedShadowy Veil – Movement speed increased.
  • [hidden] [does not expire]
    abl_jc_sh_cascading_debrisEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​harness_shadows

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has ≥ 10 Force
        Failure message: Insufficient Force

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.16
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_consular.​telekinetic_throw_debuff
    • Play appearance epp.jedi_consular.cascading_debris.channel_end
  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_consular.​harness_shadows
    • Dispel all effects from tags tag.​abl.​jedi_consular.​martial_prowess
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.jedi_consular.force_potency
  • [1s]
    stunnedStunned (Force)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.mind_trick.mind_trick_stun_fx, dependent on calling effect
    • Stun the TARGET
  • [1s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [0s] [not displayed]
    abl_jc_sh_cascading_debrisEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Spend Force
      - Amount = (float) 10
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0