Compound 9
Compound 9
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
Metadata
| Contained since: | Patch 3.1.0 |
| Global ID: | 16141073520859082825 |
| Combat log ID: | 3535565538459648 |
| FQN: | abl. |
| Star Wars name: | Compound 9 |
| Other languages: | Gemisch 9 Composé 9 |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [18s]
Compound 9 (All)
Taking internal damage. Each stack halves Compound 17 damage. Instantly lethal at 5 stacks. Dispelling removes 1 stack (Purging removes all stacks).Slot: Debuff Duration: 18s On death: Effect is removed Tick rate: 3s (6 ticks) Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. , tag.utility. override_ display_ as_ cleansable abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. purge_ only abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. bonus. compound_ 9 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Global ID: 16141140256854898519 Combat log ID: 3535565538459905 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. bonus. compound_ 9_ dot/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. bonus. compound_9_debuff
- 2
- When effect ticks
- When stacks of this effect increase, not more than every 3s
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.032
- Standard Health Percent Min = (float) 0.032
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. bonus. compound_9_tick
- 3
- When PC/NPC receives an effect from
Restoration, not more than every 1sRestoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from
Expunge, not more than every 1sExpunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from
Cure, not more than every 1sCure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from
Field Aid, not more than every 1sField Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from
Toxin Scan, not more than every 1sToxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from
Triage, not more than every 1sTriage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from
Dodge, not more than every 1sDodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from
Evasion, not more than every 1sEvasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from
Resilience, not more than every 1sResilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from
Force Shroud, not more than every 1sForce Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- When PC/NPC receives an effect from
Force Barrier, not more than every 1sForce Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.jedi_consular.force_barrier
- When PC/NPC receives an effect from
Force Barrier, not more than every 1sForce Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.sith_inquisitor.force_barrier
- When PC/NPC receives an effect from
Compound 9 Neutralizer, not more than every 0.5sCompound 9 Neutralizer
FQN: abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.bonus.compound_9_neutralizer
- When PC/NPC receives an effect from
Enure, not more than every 1sEnure
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.jedi_knight.enure
- When PC/NPC receives an effect from
Endure Pain, not more than every 1sEndure Pain
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.sith_warrior.endure_pain
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. bonus. compound_ 9
- When PC/NPC receives an effect from
- 4
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 5
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectvolatile_substance. explode - Instantly kill the TARGET