Concentrated Fire
Concentrated Fire
Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal.
Attributes
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 6.0.0 |
| Global ID: | 16141158809928744125 |
| Combat log ID: | 4312078445707264 |
| FQN: | abl. |
| Star Wars name: | Concentrated Fire |
| Other languages: | Konzentriertes Feuer Tir canalisé |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140993795301494261 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 01/24/1 - Set Stack Limit
- 1
- After
Supercharged Gas is activated by CASTERSupercharged Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat, increase periodic damage dealt by 10% for <<1[%d seconds/%d second/%d seconds]>>, and cause the next successful ranged attack on a target affected by your Incendiary Missile's burn to apply Supercharged Burn to the target, which deals <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.supercharged_gas
- After
High Velocity Supercharged Gas is activated by CASTERHigh Velocity Supercharged Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat and increase armor penetration by 15% for <<1[%d seconds/%d second/%d seconds]>>. While active, damage dealt by Tracer Missile, Heatseeker Missiles, Priming Shot, and Blazing Bolts grant two stacks of Supercharged Velocity, increasing alacrity by 1% per stack. This effect cannot occur more than once per second and can stack up to 6 times.
FQN: abl.bounty_hunter.skill.arsenal.supercharged_gas_high_velocity
- After
Supercharged Kolto Gas is activated by CASTERSupercharged Kolto Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat and increase healing done by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, Healing Scan has no cooldown and generates 5 less heat.
FQN: abl.bounty_hunter.skill.bodyguard.supercharged_gas_support
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After
Supercharged Cell is activated by CASTERSupercharged Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells, increase periodic damage dealt by 10% for <<1[%d seconds/%d second/%d seconds]>>, and cause the next successful ranged attack on a target affected by your Incendiary Round's burn to apply Supercharged Burn to the target, which deals <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.supercharged_cell
- After
Supercharged Kolto Cell is activated by CASTERSupercharged Kolto Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells and increase healing done by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, Advanced Medical Probe has no cooldown and depletes 5 fewer energy cells.
FQN: abl.trooper.skill.combat_medic.supercharged_cell_support
- After
High Velocity Supercharged Cell is activated by CASTERHigh Velocity Supercharged Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells and increase armor penetration by 15% for <<1[%d seconds/%d second/%d seconds]>>. While active, damage dealt by Grav Round, Demolition Round, Vortex Bolt, and Boltstorm grant two stacks of Supercharged Velocity, increasing alacrity by 1% per stack. This effect cannot occur more than once per second and can stack up to 6 times.
FQN: abl.trooper.skill.gunnery.supercharged_cell_high_velocity
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After
- [20s]
Concentrated Fire
Next Rail Shot, Mag Shot, or Emergency Scan critically hits or heals.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. sow. bou_ tro. merc_ com. concentrated_ fire Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16140992695789866816 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 01/24/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability
Rail Shot, increase by 1Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- Modify meta stat Ranged Critical Chance for ability
Mag Shot, increase by 1Mag Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Requires two blasters. Replaces Rail Shot.
FQN: abl.bounty_hunter.skill.innovative_ordnance.mag_shot
- Modify meta stat Tech Critical Chance for ability
Emergency Scan, increase by 1Emergency Scan
Instantly heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.emergency_scan
- 2
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. mag_shot abl. that does not get redirectedbounty_hunter. rail_shot - When character heals with tags tag.
abl. bounty_hunter. emergency_scan
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [20s]
Concentrated Fire
Next High Impact Bolt, Mag Bolt, or Bacta Infusion critically hits or heals.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. sow. bou_ tro. merc_ com. concentrated_ fire Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16140991596278237459 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 01/24/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability
High Impact Bolt, increase by 1High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify meta stat Ranged Critical Chance for ability
Mag Bolt, increase by 1Mag Bolt
Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.
FQN: abl.trooper.skill.assault_specialist.mag_bolt
- Modify meta stat Tech Critical Chance for ability
Bacta Infusion, increase by 1Bacta Infusion
Instantly heals a friendly target for <<1>>.
FQN: abl.trooper.bacta_infusion
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. mag_bolt abl. that does not get redirectedtrooper. high_impact_round - When character heals with tags tag.
abl. trooper. bacta_infusion
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.