1. Abilities
  2. jedi_consular
  3. skill
  4. infiltration
  5. mods
  6. passive
  7. critical_augur

Critical Augur

sinshad_light_critical_rep

Critical Augur

Force spending melee attacks now benefit from Force Potency and consume its stacks. You deal additional kinetic damage to targets you critically hit with melee attacks. This effect cannot happen more than once every 6 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.infiltration_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sinshad_light_critical_rep
Critical Augur
2
sinshad_light_critical_rep
Critical Augur
  • [hidden] [does not expire]
    sinshad_light_critical_repEffect #1

  • 1
    • When character deals damage with tags tag.abl.jedi_consular.direct_damage without tags tag.abl.debuff.damage_over_time, tag.abl.sith_inquisitor.forked_darkness, tag.abl.sith_inquisitor.forked_lightning with result Crit (weapon mode Melee) that does not get redirected, not more than every 6s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.5s]
    sinshad_light_critical_repEffect #2

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.telekinetic_gust.rockwatch
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.024
      - Standard Health Percent Min = (float) 0.024
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.24
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0