Circling Shadows
Circling Shadows
Double Strike, Whirling Blow, Clairvoyant Strike, Vaulting Slash, Shadow Strike, and Spinning Strike grant Circling Shadows, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times. In addition, Project and Psychokinetic Blast have a 50% chance to attack the target twice, with the second attack dealing half damage. This second attack cannot trigger Shadow Technique.
Attributes
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16141016329312329655 |
| Combat log ID: | 2014421266202624 |
| FQN: | abl. |
| Star Wars name: | Circling Shadows |
| Other languages: | Kreisende Schatten Ombres tournoyantes |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141125203363530120 FQN: abl. jedi_ consular. skill. infiltration. circling_ shadows/10/1 - 1
- After
Double Strike is activated by CASTERDouble Strike
Strikes the target twice. Each hit deals <<1>> weapon damage.
FQN: abl.jedi_consular.double_strike
- After
Spinning Strike is activated by CASTERSpinning Strike
Issues a subduing strike, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.jedi_consular.spinning_strike
- After
Clairvoyant Strike is activated by CASTERClairvoyant Strike
Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Replaces Double Strike.
FQN: abl.jedi_consular.skill.infiltration.clairvoyant_strike
- After
Shadow Strike is activated by CASTERShadow Strike
Deals <<1>> weapon damage to a single target if used from behind the target or <<2>> weapon damage otherwise.
FQN: abl.jedi_consular.shadow_strike
- After
Whirling Blow is activated by CASTERWhirling Blow
Deals <<1>> weapon damage to up to 8 targets within 5 meters.
FQN: abl.jedi_consular.whirling_blow
- After
Vaulting Slash is activated by CASTERVaulting Slash
Lash the target with an acrobatic strike, dealing <<1>> weapon damage. Only usable from stealth or within 15 seconds of performing a critical strike.
FQN: abl.jedi_consular.skill.infiltration.vaulting_slash
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Circling Shadows
Next Project or Psychokinetic Blast consumes less Force.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Tags: tag. abl. jedi_ consular. circling_ shadows Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(2, 2)
- Effect Procs = Id(
Project,Project
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
FQN: abl.jedi_consular.project
Psychokinetic Blast)Psychokinetic Blast
Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Project.
FQN: abl.jedi_consular.skill.infiltration.psychokinetic_blast
Conditions: - Can only be called by other effects
Global ID: 16141126302875163517 FQN: abl. jedi_ consular. skill. infiltration. circling_ shadows/10/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Ability Force Cost for ability
Project, percent of base = -0.25 | 0 | 0Project
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
FQN: abl.jedi_consular.project
- Modify meta stat Ability Force Cost for ability
Psychokinetic Blast, percent of base = -0.25 | 0 | 0Psychokinetic Blast
Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Project.
FQN: abl.jedi_consular.skill.infiltration.psychokinetic_blast
- 2
- After
Project is activated by CASTERProject
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
FQN: abl.jedi_consular.project
- After
Psychokinetic Blast is activated by CASTERPsychokinetic Blast
Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Project.
FQN: abl.jedi_consular.skill.infiltration.psychokinetic_blast
Perform the following actions:
- Remove this effect
- After