Darkside Excitation
Darkside Excitation
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141106959665194564 |
Combat log ID: | 4472448229572608 |
FQN: | abl. |
Star Wars name: | Darkside Excitation |
Other languages: | Anregung der Dunklen Seite Excitation du côté obscur |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Dark ExcitationSlot: Buff Duration: instant # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140974449089107899 Combat log ID: 4472448229572869 FQN: abl. operation. deepstation. boss. lord_ valeo. valeo. darkside_ excitation_ aoe/4/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdeepstation. boss. lord_valeo. persistent. passive_float
- 2
- When PC/NPC receives an effect from [induce_loco_transition_cycle], not more than every 1s
[induce_loco_transition_cycle]
FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_loco_transition_cycle
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Custom system_debug, #2 = R4 - Lord Valeo loco actual: Soa Float to Scyva Float triggered
- Remove this effect
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- ResetPositionOnReachedMaxDistance = (bool) false
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string)
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Looping Vfx = (string)
- On Tick Vfx = (string)
- Movement Type = (string) aoeMovement_DirectedMotion
- MovementDirection_X_ScalarType = (string) aoeScalarType_LiteralValue
- MovementDirection_Y_ScalarType = (string) aoeScalarType_LiteralValue
- MovementDirection_Z_ScalarType = (string) aoeScalarType_LiteralValue
- BehaviorOnReachedMaxDistance = (string) aoeMovement_StopMoving
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 0
- Max Lifespan = (float) 0
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Min Distance = (float) 0
- First Tick Delay = (float) 0.1
- MovementDirection_X_Value = (float) 0
- MovementDirection_Y_Value = (float) 0
- MovementDirection_Z_Value = (float) 0
- MaxMovementSpeed = (float) 1
- MaxMovementDistance = (float) 1,000
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- When PC/NPC receives an effect from