1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. beasts
  7. charger
  8. deliberate_charge

Deliberate Charge

channelhatred

Deliberate Charge

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
channelhatred
Deliberate Charge
2
cc_aggressiveFixated – This creature is fixated on a specific target and its focus cannot be changed. Immune to taunts. Temporarily ignoring threat rules.
3
riflegrenadeTrample – Knocking away anything underfoot. Enemies take damage in the process. Charging at a target, trampling everything on the way.
4
channelhatred
Deliberate Charge
5
surgeTrample – There were probably better places to have stood just now...
6
cc_defensiveBracing for Impact – About to be run over by several tons of charging beast. Unable to act.
  • [hidden] [does not expire]
    channelhatredEffect #1

    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When channel ended
    • [target override]

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 2
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141071283130988642
      - Duration = (time) 4s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141104847945015497
      - Duration = (time) 6s
    • Add effect #3 to TARGET from TARGET
  • [30s]
    cc_aggressiveFixated
    This creature is fixated on a specific target and its focus cannot be changed. Immune to taunts. Temporarily ignoring threat rules.

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Taunt
      - Duration = (time) 2s
  • Perform the following actions:

    • Remove this effect
    • Just before this effect is removed

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) true
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16141071283130988642
      - Amount Min = (float) 0
      - Amount = (float) -1
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141071283130988642
      - Duration = (time) 4s
  • [60s]
    riflegrenadeTrample
    Knocking away anything underfoot. Enemies take damage in the process. Charging at a target, trampling everything on the way.

    • On Apply

    Perform the following actions:

    • Set movement speed to 250%
    • Play appearance epp . operation . dxun . boss . huntmaster . beasts . charger . deliberate_charge_active, dependent on calling effect
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • Is Target Caster
          - Negated = (bool) true
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If CASTER is positioned not more than 6m to melee distance of TARGET

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • Perform the following actions:

    • Remove this effect
    • Just before this effect is removed

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 1
  • [0s] [not displayed]
    channelhatredEffect #4

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag 16183965596448746010
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141179224558014884
      - From Actor = (int) 2
      - To Actor = (int) 3
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 803913470253450918 or 12983257671717168141
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #5 to TARGET from TARGET
  • [0.4s]
    surgeTrample
    There were probably better places to have stood just now...

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.3, 17° pitch, 0° yaw
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . the_pack_leader . charging_bull . trample . impact, dependent on calling effect
  • [0.5s]
    cc_defensiveBracing for Impact
    About to be run over by several tons of charging beast. Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . operation . dxun . boss . huntmaster . beasts . charger . deliberate_charge_near_stun, dependent on calling effect