Eradication Protocols
Eradication Protocols
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140955909577627806 |
Combat log ID: | 4578800209756160 |
FQN: | abl. |
Star Wars name: | Eradication Protocols |
Other languages: | Eradikationsprotokolle Protocoles d'éradication |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1.5s]
Effect #1Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Global ID: 16140922136826750189 FQN: abl. flashpoint. elom. bosses. boss2. grenade_ follow_ master/11/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectelom. bosses. boss2. grenades. grenade_arc - Execute hydra hook brodcast_grenade_warning
- Play appearance epp.
flashpoint. , dependent on calling effectelom. bosses. boss2. laser. grenade_activation_bark
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect expires
Override target to:
- Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [20s]
Effect #2Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 5s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16140918838291863812 FQN: abl. flashpoint. elom. bosses. boss2. grenade_ follow_ master/11/2 - Set Duration
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- On Move Stop
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 1s
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- On Move Stop
- 3
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [3s]
Target Locked - Grenade
Grenade weapon systems are locked on. Keep moving!Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140919937803495287 Combat log ID: 4578800209756438 FQN: abl. flashpoint. elom. bosses. boss2. grenade_ follow_ master/11/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectelom. bosses. boss2. grenades. target_scan
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [20s]
Effect #4Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 3s (6 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16140925435361636342 FQN: abl. flashpoint. elom. bosses. boss2. grenade_ follow_ master/11/4 - Set Duration
- 1
- When effect ticks the 2nd time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -0.5536
- InitialPosition_Y_Value = (float) 5.0926
- InitialPosition_Z_Value = (float) 6.2012
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -2.3905
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 8.572
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -0.5536
- InitialPosition_Y_Value = (float) 5.0926
- InitialPosition_Z_Value = (float) 8.5692
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 1.2255
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 8.572
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 0.75
- LoopingVfxLocalScale_Y = (float) 0.75
- LoopingVfxLocalScale_Z = (float) 0.75
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -0.5536
- InitialPosition_Y_Value = (float) 5.0926
- InitialPosition_Z_Value = (float) 10.9045
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.1
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 2
- When effect ticks the 4th time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -2.1967
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 6.1749
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 1.2659
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 9.8785
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 1.2659
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 6.1749
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -0.5039
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 7.4011
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -2.3153
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 9.8785
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -0.5672
- InitialPosition_Y_Value = (float) 5.0828
- InitialPosition_Z_Value = (float) 9.8785
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 3
- When effect ticks the 5th time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -1.6376
- InitialPosition_Y_Value = (float) 5.0701
- InitialPosition_Z_Value = (float) 7.168
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 0.3985
- InitialPosition_Y_Value = (float) 5.0701
- InitialPosition_Z_Value = (float) 7.168
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -1.6376
- InitialPosition_Y_Value = (float) 5.0701
- InitialPosition_Z_Value = (float) 9.7544
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 0.3985
- InitialPosition_Y_Value = (float) 5.0701
- InitialPosition_Z_Value = (float) 9.7544
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 4
- When effect ticks the 6th time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -2.4619
- InitialPosition_Y_Value = (float) 5.076
- InitialPosition_Z_Value = (float) 7.2917
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) -2.4619
- InitialPosition_Y_Value = (float) 5.076
- InitialPosition_Z_Value = (float) 11.0306
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 0.95
- LoopingVfxLocalScale_Y = (float) 0.95
- LoopingVfxLocalScale_Z = (float) 0.95
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 1.2638
- InitialPosition_Y_Value = (float) 5.076
- InitialPosition_Z_Value = (float) 7.2917
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 1.2638
- InitialPosition_Y_Value = (float) 5.076
- InitialPosition_Z_Value = (float) 11.0306
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.4
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 5
- When effect ticks the 1st time
- When effect ticks the 3rd time
- When effect ticks the 5th time
Override target to:
- Enemies List
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPositionOffsetRelative = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/target_markers/ground_target_marker_small_red
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Eradication ExplosivesEradication Explosives
FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 2
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.1
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- LoopingVfxLocalScale_X = (float) 0.75
- LoopingVfxLocalScale_Y = (float) 0.75
- LoopingVfxLocalScale_Z = (float) 0.75
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 6
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 7
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation