1. Abilities
  2. player
  3. revive

Field Revive

shadowwalk

Field Revive

Used from the player death screen to accept the offer to revive you.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.mtx.polymorph.generic.essential
  • apc.exp.seasons.02.ep_00_hk_bonus.story.hk_55
  • apc.pc_default
  • apc.pc_default_reduced

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shadowwalkField Revive – Temporarily stealthed.
2
shadowwalk
Field Revive
3
shadowwalk
Field Revive
  • [22s]
    shadowwalkField Revive
    Temporarily stealthed.

    • On Apply

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 100
    • Execute Hydra Hook
      - Event Name = (string) fade_to_black
      - Object Self = (int) 1
    • Play appearance epp . player . revive . call_probe
    • Set movement speed to 65%
    • Mark as neutralized
    • When effect ticks the 3th time

    Perform the following actions:

    • Custom
      - Param 2 = (string)
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 3768478767710471103
    • Dispel 1 effects
    • Revive the target and set its HP to 25%
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Execute Hydra Hook
      - Event Name = (string) fade_from_black
      - Object Self = (int) 1
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp . generic . droid_rez
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp . player . rez
    • When effect ticks the 10th time

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks the 14th time

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) warning_8
      - Object Self = (int) 1
    • When effect ticks the 18th time

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) warning_4
      - Object Self = (int) 1
    • When effect ticks the 23th time

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) pvp_bonus_time
      - Object Self = (int) 1
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Just before this effect is removed

    Perform the following actions:

  • [hidden] [7s]
    shadowwalkEffect #2

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . player . revive . waiting_for_probe
    • Switch Stance
      - Stance = (int) 1
  • [hidden] [20s]
    shadowwalkEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . stealth . loop
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . agent . stealth . exit, dependent on calling effect