1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_09
  6. slow_motion
  7. force_push

Force Push

forcethrow

Force Push

Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Charge.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcethrow
Force Push
2
backflips
Force Push
3
forcethrow
Force Push
4
forcethrow
Force Push
  • [hidden] [does not expire]
    forcethrowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_09.slow_motion.force_push
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_09.slow_motion.force_push_target, dependent on calling effect
    • Stun the TARGET
  • 4
    • When effect ticks the 14th time

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 5
    • When effect ticks the 13th time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    backflipsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [1s]
    forcethrowEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.generic.teleport_out, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook deactivate
  • [hidden] [2s]
    forcethrowEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.generic.teleport_out, dependent on calling effect